

blend files handle more things but an ‘to 2.7x’ exporter in file menu would have been the least thing to dev.

I can easily understand the 2.9 much bigger. Now this exists it lacks of multiple objects simultaneous handling but this is another story.įinally i slowly get used with 2.9 hoping the dev team won’t decide to chang the future UI again in future versions…Ī big deception though is the non retrocompatibility of files from 2.9 to 2.79. It’s particulary convenient when editing and unwrapping multiple objects on the same UV. I simply never use pie menus ( that IMO are boring and useless when you use a mouse+keyboard )Īside this i really appreciate the multi-objects edit mode. I simply added a PAGE UP shortcut for toggling from solid to textured when in solid view mode. My main pain was to find a way to have textured meshes without render.

My 2nd solution was to dive in shortcut system to retrieve my Z Key toggle between wireframe and solid. I erased all useless things i could on the 3Dview. Now what about all the changes made in UI, shortcuts, 3Dview look, etc… ? I needed textures bakes less noisy that the one you get in 2.79 cycles. Why i switched to 2.8+ ? because cycles renders are far less noisy than on 2.79 and direct & indirect clamp work properly. I previously used 2.79.6 wich was perfect except for cycles ( wich has too early replaced BI IMHO ).īI was not very easy to setup but it had all features i need and it worked properly for all its features. I use blender for modeling sculpting and texturing and check-rendering but also also some few times for animated toons creation. I very recently switched to 2.9 for a big project ( see my portfolio for more info ) where blender usability stability and workflow is a critical path to me. Just want to bring my lil grain of sand to this topic.
